Personally I'd always prefer Battletech Extended 3025 Commanders Edition; it strikes a happy middle ground between the extreme-ness of Roguetech and the Vanilla game. 2)  The inability to add jump jets to mechs that do not have them. Pilot seven classic BattleMechs along with one new ‘Mech designed exclusively for this expansion. ... Now I don't roll into heavy combat without my back-seater with me to keep track of targets and call out incoming bogeys. We have also released the Heavy Metal paid expansion. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. There is still a huge memory leak (worse than base game) so when you get this mod working, my advice is save often. I have a question regarding the mechbay. After reading tons of posts on the nexus mods page for this mod, I eventually got it to work. Love it. Page 66 of 201 - Battletech Extended 3025 - posted in File topics: In response to post #74123328. One question: How this ferro/endo thing works? It seems like it must have been working a couple of days ago, judging by the posts from Dec 25 2020, but as of Dec 26 2020 I can't download the mod. But the ability to remove weapons and install jump jets has been a part of Battletech since the beginning and for those people who prefer to run striker type units such as myself is absolutely necessary. Flashpoint BATTLETECH's first-ever expansion adds new gameplay, depth, and over 30 hours of new content to your mercenary experience. but can yu play Battletech Extended 3025 … That being said, I did revert Battletech to 1.6.2 to play Extended 3025, whereas 3062 is on the new patch (1.7.1, I believe), so that could have something to do with the lag. Take command of your own mercenary outfit of `Mechs and the MechWarriors that pilot them, struggling to stay afloat as you find yourself drawn into a brutal interstellar civil war. This release contains a number of content additions, cool new features, official mod support, as well as bug fixes and optimizations. Copyright © 2021 Robin Scott. Launching November 21, 2019 for a suggested retail price of $19.99 / £15.49 / €19.99 and included in the BATTLETECH - Season Pass, Heavy Metal adds eight new ‘Mechs featuring several classic designs, a Flashpoint mini-campaign, and eight weapon systems to the … Page 161 of 200 - Battletech Extended 3025 - posted in File topics: Thanks for this great mod Haribo. Between the two, Extended 3025 plays far better for me and isn't laggy much at all, whereas 3062 was super laggy for me and didn't work very well. $89.99. After playing with this mod, I find that while I love the additional mechs I cannot recommend it for two reasons. Based on BATTLETECH.Heavy.Metal-CODEX ISO release: codex-battletech.heavy.metal.iso (18,130,796,544 bytes) Five DLCs are included and activated; Game version: v1.8.0 100% Lossless & MD5 Perfect: all files are identical to originals after installation NOTHING ripped, NOTHING re-encoded Digital Deluxe Content Bonus content download can be skipped The year is 3025 and the galaxy is trapped in a cycle of perpetual war, fought by noble houses with enormous, mechanized combat vehicles called BattleMechs. See also: BattleMech#Heavy This category lists all articles about heavy-class BattleMechs, i.e. When Battletech updated to 1.9, modtek wouldnt load. Colours for los indicators: Red is a front arc shot, blue is a side arc shot, green is rear. So I rolled it back to 1.8.1, waited until it downloaded, reinjected the modtek, and then my saved game played fine....been playing for about the last 6 hours. Battletech Extended 3025 updated. They target my Assassin over and over. I've played a thousand hours with this mod and it's so far above and beyond vanilla. FWIW, I play the 3025 Extended Commanders Edition. Both 1.8 and Heavy Metal have French, German, and Russian localizations. I was really interested in this mod. The Heavy Metal, 1.8 version of the Extended Commander's Edition mod is here. It's telling me everything is taking between 250-625 days to do refits or repairs is that normal? HeavyMetal is a series of commercial available software titles that are official licensed products designed to complement (Classic) BattleTech, a board game of futuristic combat produced by Catalyst Game Labs.The software, developed by designer Rick Raisley and published by RCW Enterprises, assists the creation of custom units and maps, as well as providing official units, for use in the game. Includes 5 items: BATTLETECH, BATTLETECH Digital Deluxe Content, BATTLETECH Flashpoint, BATTLETECH Heavy Metal, BATTLETECH Urban Warfare SPECIAL PROMOTION! Battletech Extended 3025 adds plenty of lore-friendly mechs and variants to Battletech, and looks like a good excuse to jump back into one of the best PC games you can play right now. The product was reissued and updated in 1996 as Technical Readout: 3025 Revised, which was replaced in 2009 by Technical Readout: 3039. Package info-66%. Paulo is right about the upgrades needed for your pilots to be human controlled. That problem won't exist in a game started with the mod. I would expect we'll see a quiet period for at least 6-12 months after Heavy Metal, and then successive DLCs might include more flashpoints, but I think that'll probably be the limit for BT1 given the limited lineup of mechs and technology in the 3025/3028 era. Heavy Metal unleashes a wide range of ‘Mechs that both longtime fans and new players can enjoy. Has this been removed? You cant control them by yourself? Battletech Extended 3025 is the name of a new mod to drop into the warzone which adds even more cool content. I just got back into playing BattleTech on Steam after a few month pause. Button for manual DL does not work. those in the 60-75 ton mass range.. BattleMechs are typically divided into ultralight (below 20 tons), light (20-35 tons), medium (40-55 tons), heavy (60-75 tons), assault (80-100 tons), and superheavy or 'colossal' designs (over 100 tons), regardless of their actual battlefield role. Met 4 firestarters, two in each opfor lance. Major new features: Start your career from 3025 until 3057 Choose the amount of new level 2 you want in your game by the year you start in. All trademarks are property of their respective owners in the US and other countries. Amazing mod! Obstructed is shown by a … The year is 3025 and the galaxy is trapped in a cycle of perpetual war, fought by noble houses with enormous, mechanized combat vehicles called BattleMechs. I can't fathom why these things have more combined armor/structure than ANY heavy or lighter mech's center torso + heavy and up weapon tonnage (4 ac/2s or 2 ppcs on lots of them) on just LIGHT turrets. How long is this supposed to take to load from difficulty settings? Every other mod loads fine, it's just that one. The powerful open-source mod manager from Nexus Mods. Download buttons don't work for me either. After mission 15 the load was considerably longer. At the beginning of mission 16 I saved and exited. 1) Panic effects causing the player character to eject without the player choosing to do so. BattleTech is a wargaming and military science fiction franchise launched by FASA Corporation in 1984, acquired by WizKids in 2001, which was in turn acquired by Topps in 2003; and published since 2007 by Catalyst Game Labs.The trademark is currently owned by Topps and, for games, Microsoft's Xbox Game Studios; Catalyst Game Studios licenses the franchise from Topps. ... Battletech Extended 3025 Mod: House Specific Starting Mech Randomisers Explained - Duration: 40:35. It also includes the full inner sphere map; and loads of custom stuff. Posted by 1 year ago. The Player character is the player, whether or not they eject should be totally in the control of the player. All rights reserved. I was disappointed enough with the inability to convert from one mech variant to another 9I. Will there war between faction like galaxy at war . 120. Huge thanks to the mod team! First time I have been genuinely challenged in awhile from the AI. The Heavy Metal loot crate has been left in, the mod is meant to be played without it, but you have the option. Technical Readout: 3025 was the first of the series providing game attributes, fluff, and background details for the BattleTech universe. mid range to high difficulty planets with a Star League presence or planets with ComStar presence (ComStar presence is only before 3052 and requires pirates to be available as target). You will eventually start noticing longer and longer load times. I had played using the 3025 Commanders Edition mod. For that you need extra upgrades to the Argo. Gonna have to give another huge thumbs up for this mod. That content largely focuses on pushing BattleTech deeper into meshing with the incredible and massive amount of lore that the tabletop game is based on. 3025 expands on the base game, adding hundreds of new mechs, vehicles, mech quirks, pilot quirks, a panic system, better ai mod and loot magnet into the mix, together with galays at wars. Battletech Extended 3025 - Commander's Edition. It's a good thing turrets have such god awful aim but the sheer number of weapons on them mean that if one of them hits my Stinger or Locust i'm losing weapons or a leg. Battletech Extended 3025 updated. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Early game is a slog as it is since my alpha strikes can't ever break 100 damage and it takes a long time to get my hands on anything worthwhile and turrets show up on so many maps and for real take like 4-6 full alpha strikes to kill. Thanks for the hard work. Even readying a mech from storage is 300+ days. Loving the mod but I just can't get over ONE thing that's seen lots of changes in most of my missions: the turrets. For some reason the mod is having trouble loading "BT_Extended_Timeline", according to the ModTek log it's caused because it's lacking a dependency or is in conflict with something. Is there patch notes or wiki for variants that were changed? Español - Latinoamérica (Spanish - Latin America), https://www.nexusmods.com/battletech/mods/387?tab=posts. Extended CE is not compatible with vanilla game saves. I got 4 of this eq items that says its end/ff and it saves weight but take the slots (after sldf campaing mission where with sldf highlander as a reward). From original BATTLETECH/MechWarrior creator Jordan Weisman and the developers of the award-winning Shadowrun Returns series comes the next-generation of turn-based tactical ‘Mech combat. Battletech Extended 3025-3057 CE Heavy Metal release, BattleTech Extended 3025-3057 Commander's Edition 1.8.0.0. Log in to view your list of favourite games. Offer ends January 5. Have the DEVS released any instructions on using the new mods feature with the Heavy Metal Update? INSTALLATION INSTRUCTIONS BELOW IN THIS POST. It has entries for 55 'Mechs, 15 aerospace fighters, 3 LAMs, 4 DropShips and 12 combat vehicles. Major new features: Close. e. the WVR-6R Wolverine to the WVR-6M Marik variant Wolverine), I was willing to forgive this in general due to the necessities of game balance. Guess I will just have to give it a couple of days and try again. Thanks for the update! Colours for los indicators: Red is a front arc shot, blue is a side arc shot, green is rear. Exclusive first play through of the soon-to-be-released Battletech Mod "Extended 3025: Commander Edition". Obstructed is shown by a … BattleTech Heavy Metal: Exclusive first look at Commander's Edition Mod 1.8! An unofficial expansion to the BATTLETECH game based on 3025-3057 lore that includes tons of additional 'Mechs, vehicles, lore distinct factions using lore correct lances, more varied shops, and all while preserving vanilla balance and gameplay.Commander's Edition is all of that and more, entirely new refined gameplay and gameplay layers 49.6MB Thanks a million to make this game so great. I have tried it in PaleMoon, FireFox, and MicroSoft Edge. That is because you used a save from a clean game. So i got this Mod and its great :) Thanks for all the HArd Work but i wonder i also installed Mission Control and Bigger Drops...... Is it supposed to be, that the 5,6,7,8th Mech aka the second lance is always a AI-Faction? But I'll offer some suggestions. Thank you to Shadowfox who generously gifted me the Heavy Metal expansion so I could get developing as soon as possible. You can somewhat get around this by stripping all your mechs and then saving the game before you start, but if your changes make any of the standard mech loadouts the AI uses illegal, you will bork the game. I haven't been able to get it to download automatically or manually. All rights reserved. Jumpjets, well, on the one Hand i understand the inconvenience, bcs my Centurion has not JJs in this Mod either, on the other Hand it gives "Character" to a Mech while adding additional decisionmaking. Thank you for playing BATTLETECH! My go to was stalkers with jump jets, but they seem to have zero now? Save game compatible with old Commander's Edition saves. Archived. This go around there is so much good stuff out there to play with.I do have a … Obviously, that old method is invalid with the new system but I think some instruction on how to set up mods now, would be extremely helpful from the DEVS to players. © Valve Corporation. The Heavy Metal, 1.8 version of the Extended Commander's Edition mod is here. Mod to remove animation and speed up gameplay. ... Extended 3025 mechs and modded mechs. The Heavy Metal loot crate has been left in, the mod is meant to be played without it, but you have the option. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. The BATTLETECH Season Pass includes Flashpoint, Urban Warfare and the upcoming BATTLETECH expansion Heavy Metal at a discounted price. 3062 aims to change some design choices of the base game, just not as … Spoiler DavidEllsworth wrote: I love this mod. Release 1.8 is now available! For these two reasons I am removing the mod and will not recommend it unless these issues can be corrected. Page 108 of 201 - Battletech Extended 3025 - posted in File topics: Hi Folks i just jumped in to a new career Mode and must say....runs smooth like a baby Respect!! I was at mission 14 when I noticed it. It in PaleMoon, FireFox, and MicroSoft Edge mercenary experience two reasons post # 74123328 wo exist... Me to keep track of targets and call out incoming bogeys 12 combat vehicles or manually first-ever. Trademarks are property of their respective owners in the control of the player choosing do! # 74123328 mod and it 's so far above and beyond vanilla new features, official mod support, well. 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To load from difficulty settings it unless these issues can be corrected mod: House Specific Starting Mech Randomisers -... Has entries for 55 'Mechs, 15 aerospace fighters, 3 LAMs, 4 DropShips and combat! Beginning of mission 16 I saved and exited that were changed taking between 250-625 to... Jets, but they seem to have zero Now developers of the soon-to-be-released BATTLETECH mod `` 3025. Another 9I days to do so player, whether or not they eject should be totally in control... In the control of the player, whether or not they eject be! Metal, 1.8 version of the Extended Commander 's Edition mod is here game compatible with old Commander 's mod! Mission 14 when I noticed it eventually got it to download automatically or manually played using the 3025 Commanders... Gifted me the Heavy Metal, 1.8 version of the player character the... Between 250-625 days to do so get it to work the Argo in the control of the Extended 's. Roll into Heavy combat without my back-seater with me to keep track of targets and call out bogeys. About the upgrades needed for your pilots to be human controlled BATTLETECH Digital content.